Each unit has special abilities that are also displayed across the bottom when a unit is selected, which is a lot more versatile than previous games. There are some positives to the control scheme. Most of the time this is not a big deal, except for those instances where you just happen to be fighting/targeting something on the edges of the screen that just happens to be cut off. Also the camera seems to automatically follow the undulating terrain, as in when you enter a valley it will zoom in automatically. My main beef is that the game doesn't allow you to zoom out enough to see much of the playing field at any given time. The game uses a versatile 3D engine, which allows you to zoom in and out and rotate around the battlefield (although the default 3/4th view is adequate for most of the game.) The graphics look great, no complaint there. No more of that shit, now you've got to go all the way back to your base, select the building, queue up the units, then go all the way back to the battle, all the while leaving your men unattended where they will potentially get smoked in your absence. Before in all the other C&C games you could "build and forget," which meant that while you were concentrating on other things (like a battle for instance) you could simultaneously still be pumping out units. ![]() While this doesn't seem like a big deal it does somewhat distract from play. Biggest difference this makes is in order to produce a unit you must now select the particular building the unit is produced from instead of just clicking it in the side bar. ![]() The sidebar has been done away with, instead now we have the build and action options across the bottom of the screen. Nothing against Starcraft, I rather like the game, but it's not Command & Conquer. This particular game has nothing to do with either the Tiberium or Red Alert story lines, and instead seems to be loosely based on the current real world "War on Terror" (Don't get me started on that.) This game changes a lot of the standard C&C conventions to a system closer to Starcraft, which is a bad thing. The fifth RTS entry in the Command and Conquer series detracts a lot from the games before it.
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